Deadlock Damage Calculator

Calculate Deadlock bullet and ability damage with weapon %, flat damage, falloff, headshots, Spirit Power scaling, stacking resists and shred, plus hits to kill.

Inputs

Uses the community-documented damage formulas (checked October 2026). Enter ability and item numbers from the in-game tooltips—they change every patch.

Your weapon

Per-bullet damage on your hero's weapon card before any bonuses.

Total % from items and souls. Sources add together, then scale base damage only.

Added after the % bonus (not multiplied by it). Falloff, resist and headshots still apply.

0 = point blank (100% damage), 100 = max range (10% damage). Linear in between.

Hit type

Headshots do 1.65× by default; some heroes have a lower bonus. Unlisted heroes: pick Standard or type a custom value below.

Added to the 65% base weakpoint bonus. −20 → 1.45×.

100 = no crit reduction. Lower values shrink the headshot bonus.

Target

List each source separated by spaces, e.g. 20 15. They stack multiplicatively (20 + 20 = 36%, not 40%).

Your shred sources. They stack together, then subtract from the target's total resist.

Debuff-style amp applied at the end of the calculation.

Kill check

Used for hits-to-kill. Barriers and healing aren't modelled.

Estimate

Estimated damage per hit

52

20 hits to deal 1000 damage

After weapon % + flat
52
After falloff (×1)
52
Effective bullet resist (0% − 0% shred)
0%
After resist
52
Headshot multiplier (off)
×1
Final (rounded)
52

How this estimate works

Gun and ability damage follow different rules in Deadlock, so the calculator has two modes. The formulas come from community documentation (the Deadlock Wiki and deadlock.io), last checked October 2026. The game doesn't publish them, so confirm important numbers in the sandbox.

Gun damage = [(base × (1 + weapon%)) + flat] × falloff × (1 − effective resist) × headshot × (1 + bullet amp).

  1. Weapon damage % scales base damage only. Flat bonuses are added afterwards.
  2. Falloff drops damage linearly from 100% to 10% across your hero's falloff range.
  3. Resists stack multiplicatively, 1 − (1 − r₁)(1 − r₂)…; shred stacks the same way and is then subtracted from the total. Negative results are treated as bonus damage.
  4. Headshots multiply by 1 + (0.65 + hero modifier) × crit resist, so 1.65× for most heroes and less for some.

Ability damage = (base + Spirit Power × coefficient) × (1 − effective spirit resist) × amps. Spirit scaling is a flat add per point of Spirit Power, not a percentage of base damage. Percent bonuses to Spirit Power multiply with each other and raise the Spirit Power figure itself.

Not modelled: damage over time ticks, ability-specific rules, barriers, healing, lifesteal and conditional item effects. Use the numbers on your tooltips as inputs and treat the output as a close estimate.

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Deadlock Damage Calculator - Gun, Ability & Resist Math | UtilWiz