D&D Encounter Difficulty Calculator

Rate a D&D 5e combat for a party at any mix of levels: 2024 Low/Moderate/High XP budgets, or 2014 Easy to Deadly thresholds with group multipliers.

How the D&D Encounter Difficulty Calculator works

Check how hard a D&D 5e combat encounter will be for your party. Enter the characters' levels and the monsters' challenge ratings, and the calculator rates the fight with either the 2024 rules (Low, Moderate, High) or the 2014 rules (Easy, Medium, Hard, Deadly), and shows how much XP is left before the next difficulty.

  1. Choose 2024 rules or 2014 rules.
  2. Set how many characters are at each level. Use Add characters at another level for a mixed-level party.
  3. Add each kind of monster with its challenge rating and how many there are. Names are optional.
  4. Read the difficulty, the XP compared with each band, and how much XP you can still add before the encounter moves up a band.

2024 rules: XP budgets

Each character adds an XP budget for Low, Moderate and High difficulty based on their level, for example 150, 225 and 400 XP at level 3. The calculator adds these up for the whole party, then adds up the XP of every monster with no multipliers.

Each budget is a ceiling: an encounter is Low if its monster XP is within the Low budget, Moderate if it's within the Moderate budget, and High if it's within the High budget. The calculator shows how much XP of room is left in the current band. Anything over the High budget is shown as Above High, because the 2024 rules don't rate fights past that.

2014 rules: thresholds and multipliers

Each character adds an XP threshold for Easy, Medium, Hard and Deadly, for example 75, 150, 225 and 400 XP at level 3. The monsters' total XP is multiplied according to how many there are: ×1 for one, ×1.5 for two, ×2 for 3 to 6, ×2.5 for 7 to 10, ×3 for 11 to 14 and ×4 for 15 or more. A party of fewer than three characters moves one step up that ladder (up to ×5), and a party of six or more moves one step down (to ×0.5 for a single monster).

The encounter takes the hardest band whose threshold the adjusted XP reaches, and an encounter exactly on a threshold counts as that band. Below the Easy threshold it shows Below Easy. The multiplier only rates difficulty: the party still earns the monsters' normal XP.

Worked example

Four level 3 characters against one CR 2 monster (450 XP) and two CR 1/2 monsters (100 XP each): 650 XP in total.

2024: the party's budgets are 600 Low, 900 Moderate and 1,600 High, so 650 XP is Moderate, with 250 XP of room before it becomes High.

2014: three monsters use the ×2 multiplier, for 1,300 adjusted XP. The party's thresholds are 300, 600, 900 and 1,600, so the fight is Hard, 300 adjusted XP short of Deadly.

Sources and limits

Challenge rating XP values come from the System Reference Documents 5.1 and 5.2, which list the same numbers. The 2024 budgets are in the SRD 5.2; the 2014 thresholds and multipliers are from the 2014 Dungeon Master's Guide. CR 0 counts as 10 XP; a CR 0 creature with no effective attacks is worth 0 XP, so leave it out.

The 2014 rules also suggest leaving very weak monsters out of the multiplier count when they won't really affect the fight. The calculator counts every monster you add, so remove those yourself if you follow that advice.

Frequently asked questions

How do you calculate encounter difficulty in D&D 2024?

Add up each character's XP budget for the difficulty you want (Low, Moderate or High), then add monsters until their combined XP gets close to that total without going over. There are no group-size multipliers in the 2024 rules.

What changed between 2014 and 2024 encounter building?

2024 has three difficulties instead of four, and it drops the encounter multiplier, so ten goblins are simply worth ten goblins' XP. The numbers line up at low levels: from level 1 to 7, the 2024 Low and High budgets equal the 2014 Medium and Deadly thresholds. From level 8 on, the 2024 budgets are mostly higher.

How much XP is a CR 1/4 monster worth?

50 XP. CR 1/8 is 25 XP, CR 1/2 is 100, CR 1 is 200, CR 5 is 1,800, CR 10 is 5,900 and CR 20 is 25,000. The challenge rating menu shows every rating from 0 to 30 with its XP.

What is the encounter multiplier in 5e?

It's a 2014 rule that makes groups of monsters count as harder than their raw XP suggests, because more monsters means more attacks. Two monsters count ×1.5, three to six ×2, up to ×4 for fifteen or more, with one step up for parties under three characters and one step down for six or more.

Can I use different character levels in one party?

Yes. Add a row for each level, such as three characters at level 5 and one at level 4. Both rule sets add up each character's own threshold or budget, so mixed levels are handled exactly.

Does difficulty mean the party might die?

Not exactly. The bands estimate how many resources the fight will use. A High or Deadly fight can still go well, and an easy one can turn bad with poor rolls, surprise or difficult terrain. Treat the result as a starting point and adjust for your table.

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