Deadlock DPS Calculator
Work out Deadlock gun DPS from your weapon card: burst and sustained DPS with fire rate bonuses and slows, magazine size, reload time and headshot rate.
How the Deadlock DPS Calculator works
Work out your Deadlock gun's damage per second from the numbers on your weapon card: burst DPS while firing and sustained DPS once reloads are included. Fire rate bonuses and slows, ammo bonuses and headshot rate are combined using the community-documented stacking rules.
- Under Damage, enter Bullet damage, Weapon damage bonus (%), Flat bullet damage and Bullets per shot.
- Under Fire rate, enter your base Shots per second, then any Fire rate bonuses and Fire rate slows on you as space-separated percentages.
- Under Ammo and reload, enter Base magazine size, any Flat ammo bonus and Ammo % bonuses, Ammo used per shot and Reload time (seconds).
- Set your Headshot rate (%) and pick your Hero headshot modifier.
- Optionally fill in Target to see DPS after the target's bullet resist, shred, bullet amp and headshot reduction, then read the results.
The formulas
Damage per bullet is base × (1 + weapon damage %) + flat damage. A headshot multiplies that by 1 + 0.65 × (1 + hero crit bonus scale) × (1 − target crit reduction), which is 1.65× for most heroes. The average bullet blends body shots and headshots by your headshot rate.
Fire rate bonuses add together. Slows stack multiplicatively, 1 − (1 − s₁)(1 − s₂)…, and are subtracted from the bonuses. The total can't go below −50%. A positive total multiplies your base fire rate by (1 + total); a negative total divides it by (1 + |total|), so −50% leaves two thirds of your fire rate, not half.
Magazine size is (base + flat ammo) × (1 + the sum of ammo % bonuses), rounded up. Shots per magazine is the magazine divided by the ammo each shot uses, rounded down.
Burst DPS = average bullet × bullets per shot × shots per second. Sustained DPS = damage per magazine ÷ (time to empty the magazine + reload time).
Worked example
With the starting values, a 10-damage bullet with +30% weapon damage does 13 per body shot and 21.45 per headshot. At a 20% headshot rate the average bullet is 13 × (1 + 0.2 × 0.65) = 14.69. At 10 shots per second that's 146.9 burst DPS.
The 30-round magazine empties in 3 seconds for 440.7 damage, then the 2.5-second reload follows, so sustained DPS is 440.7 ÷ 5.5 = 80.1.
Fire rate examples: +10% and +18% bonuses with one 25% slow give 28% − 25% = +3%. Two 40% slows give 1 − 0.6 × 0.6 = 64%, which is capped at −50%, so you fire at 1 ÷ 1.5 = 66.7% of your base rate.
Built-in data vs. your inputs
The only game data built in is the stacking rules (from the Deadlock Wiki's Fire Rate and Ammo pages, checked November 2026), the 1.65× headshot, and the hero headshot modifiers and headshot reductions shared with the Deadlock Damage Calculator. Every weapon stat comes from you, because they change most patches. Enter reload time as shown in your stats panel, since how reload-time reductions stack isn't documented.
Not modeled
Damage falloff (use the damage calculator to find your per-bullet damage at range and enter that), spin-up weapons, alt-fire, misses, conditional item procs and temporary buffs, active reload, and abilities that refill or change ammo. Sustained DPS assumes you always empty the magazine before reloading.
Frequently asked questions
How do I calculate DPS in Deadlock?
Multiply damage per bullet by bullets per shot and shots per second for burst DPS. For sustained DPS, divide the damage of a full magazine by the time it takes to empty it plus your reload time. This calculator does both and includes weapon damage %, headshots and fire rate changes.
How does fire rate stack in Deadlock?
Fire rate bonuses add together, so +10% and +18% make +28%. Slows stack multiplicatively with each other and are then subtracted from your bonuses.
Is there a cap on fire rate slow in Deadlock?
Yes. The combined fire rate modifier can't go below −50%. Negative values also divide your fire rate rather than multiply it, so a −50% total leaves you firing at two thirds of your normal rate.
How is magazine size calculated?
Flat ammo bonuses are added to your base magazine first, then all ammo % bonuses are added together and applied once. The result always rounds up, so 30 bullets with +25% ammo is 37.5, which becomes 38.
What's the difference between burst and sustained DPS?
Burst DPS is your damage per second while you're firing. Sustained DPS averages in reload time, so it's lower, and it's the better number for long fights. Guns with small magazines and long reloads lose the most.
Does this include headshots?
Yes. Set Headshot rate (%) to the share of bullets you expect to land on the head. Headshots use 1.65× by default, or less for heroes with a lower headshot modifier, and less again against heroes with headshot reduction.
More Deadlock tools
- Deadlock Damage Calculator
Calculate Deadlock bullet and ability damage with weapon %, flat damage, falloff, headshots, Spirit Power scaling, stacking resists and shred, plus hits to kill.
- Deadlock Stat Scaling
Compare two Deadlock builds side by side: see how Spirit Power and weapon damage changes move ability damage and bullet damage against the same target.
- Deadlock Burst Combo
Total a mixed sequence of gun shots, headshots and spirit abilities against one target, using the same formulas as the damage calculator.
- Deadlock TTK Calculator
Find a Deadlock target's effective health and time to kill from health, barrier, bullet and spirit resists, shred, regen and incoming DPS.
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