Deadlock TTK Calculator

Find a Deadlock target's effective health and time to kill from health, barrier, bullet and spirit resists, shred, regen and incoming DPS.

How the Deadlock TTK Calculator works

Find out how much damage a Deadlock target can really take and how long it takes to kill. Enter the target's health, barrier, bullet and spirit resists and regeneration, plus the bullet and spirit damage per second coming in, and see effective health and time to kill.

  1. Under Target, enter Max health, Barrier, Bullet resist sources (%) and Spirit resist sources (%), and any Health regen per second.
  2. Under Incoming damage, enter Bullet DPS and Spirit DPS before resists.
  3. Add any Bullet or Spirit resist reduction / shred you apply to the target.
  4. Read the time to kill, effective health against your damage mix, and the step-by-step breakdown.

The formulas

Resist sources stack multiplicatively: total = 1 − (1 − r₁)(1 − r₂)…, so 20% and 15% make 32%. Shred sources stack the same way and are subtracted from the total. If shred is larger, resist goes negative and the target takes extra damage.

Effective health is the raw damage needed to kill: (health + barrier) ÷ (1 − effective resist). Against a mix, it's (health + barrier) × raw DPS ÷ the DPS that lands after resists.

The barrier takes damage first, with resists applied. Time to kill = barrier ÷ landed DPS + health ÷ (landed DPS − regen). The target starts at full health, so regeneration only counts once the barrier is gone, and it never refills the barrier.

Worked example

With the starting values, a 2,000 health target with a 300 barrier and 20% bullet resist faces 150 bullet DPS and 50 spirit DPS. 150 × 0.8 + 50 = 170 damage lands per second. The barrier breaks in 1.76 seconds and the health lasts another 11.76, so the time to kill is 13.53 seconds.

Effective health is 2,300 ÷ 0.8 = 2,875 against bullets only, 2,300 against spirit only, and 2,300 × 200 ÷ 170 = 2,706 against this mix.

Adding 10% bullet shred drops bullet resist to 10% and the time to kill to 12.43 seconds. Instead, giving the target 20 health regen per second raises it to 15.10 seconds.

Built-in data vs. your inputs

No hero or item data is built in, so nothing goes stale after a patch. The rules come from the Deadlock Wiki's Damage Resistance and Barrier pages, checked November 2026. Get health, barrier and resists from the target's stats panel or item tooltips, and DPS from your own build, for example the Deadlock DPS Calculator with no target resist.

Not modeled

Damage that doesn't arrive at a steady rate (use the Deadlock Burst Combo for burst), headshots (include them in the DPS you enter), lifesteal and burst healing, damage amplification and damage reduction effects, barriers that decay or refresh, effects that ignore barriers, and resist that changes during the fight.

Frequently asked questions

What is effective health in Deadlock?

The amount of raw damage it takes to kill a target once its resists are counted. A 2,000 health target with 20% bullet resist has 2,500 effective health against bullets, because only 80% of each bullet's damage lands.

How do I calculate time to kill in Deadlock?

Work out how much of your damage per second lands after the target's resists, then divide the barrier and health by it. Subtract the target's regeneration while you're on their health. This calculator does each step and shows the breakdown.

Do resists reduce damage to barriers?

Yes. According to the Deadlock Wiki, barriers take damage from any source before health, with the target's resists applied, so a barrier is worth more on a target with high resist.

How do multiple resist sources stack?

Multiplicatively. 20% and 20% bullet resist make 36%, not 40%. Shred is combined the same way and then subtracted from that total.

Should I enter DPS before or after the target's resists?

Before. The calculator applies the target's resists and your shred itself. If you use the Deadlock DPS Calculator, leave its target fields empty and copy the burst or sustained DPS.

Why does it say the target never dies?

Either no damage gets through (resist at 100% or more), or the target's health regeneration is at least as fast as the damage landing on its health.

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